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Chess Game PC Recommendation

Posted on Aug 2, 2011 04:39:15 AM

Among the finest means of training in chess is by using the application of a PC chess game, specifically for most beginners. Simply an electronic representation, a chess PC game can just be played in the computer, unlike typical or large chess sets. Irrespective however, for beginners, it is definitely an excellent way to start learning chess, or amateurs and professionals, it is a great way to enhance strategizing skills. Also called chess simulators, there are many kinds of PC chess games readily available within the web now.

These chess simulators help a player learn how you can play chess and it is strategies and most, if not all, have changing difficulties that will offer an appropriate test for numerous kinds of players. So, which is best for you personally?

An ideal game for the beginner is the Personal Chess Trainer 3.36 because it gives beneficial key chess concepts and positions. This program primarily focuses on enhancing a player’s tactic, strategy and endgame making skills. For simply $49.90, the Personal Chess Trainer can be yours.

The Opening Trainer 1.1 is yet another useful game for both beginners and amateurs. A player’s move-making and opening skills can be developed with this particular game. IT can help cope with various kinds of difficulties for your present needs, though it doesn’t randomly select positions and training moves. Designed by Chess Technologies, it is presently on sale for $39.95.

By far the best PC chess game for all chess players may be the Shredder Classic 3. Made by a world computer chess champion, this game has multiple functions, which can examine and correct the player’s moves. The game also adapts to a player’s skill and learning curve when simulating a game. On sale for $35.99, this fancy game can be yours.

There are many online PC chess games you can come across today, using the simplicity of accessibility from the web. You’ll surely be up to your neck in free chess games, by simply looking for “free pc games chess” in search engine internet sites, such as Google and Yahoo. However, compared to licensed games, these free games are not as easy to customize or useful.

However, there are a few chess simulators on the market which are better than most others.

5 Best Young Players in FIFA 11

Posted on Oct 14, 2010 08:13:40 AM

Want to make teams in FIFA 11? The gamer may think will start buying expensive players from a number of famous clubs. But it was not absolutely necessary if you know who the new players who could be reliable in this game.

As reported by Gamerzine and quoted on Tuesday (05/10/2010), this five talented young players that could be used to strengthen the team with limited funds:

Adam Johnson (Manchester City)
He’s quick, skillful, and has good movement. With Johnson desperately trying to be accepted in the team Manchester City.

Steven Defour (Standard Liege)
Actually he is the prototype of the midfielder. Defour could dribling, manage, and divide the field with ease. The price was not too expensive, thus making it suitable as one of the great players with limited funds.

Stephane M’bia (Olympique Marseille)
Claimed as one of the fastest players in the FIFA II. With a myriad of skills, the player is more suited positioned as a central player in a team of beginners.

Ganso (Santos)
Type a reliable striker from Brazil. Ganso has all the capabilities as a powerful figure of the attacker.

Hatem Ben Arfa (Newcastle)
In real life, Ben Arfa was injured on his knee, but it is not influential in FIFA 11. This character can be positioned to play as a midfielder or defender with the ability to be reliable.

Then who the best players of FIFA 11 your versions?

Metro 2033

Posted on Jul 30, 2010 04:18:25 PM
Metro 2033 is actually based on a licensed property – the story is originally a novel by Dmitry Glukhovsky, first published online, later printed as a traditional book. The story is set in the ruins of Moscow, some time after a global nuclear war, with small pockets of humans struggling to survive underground in the vast metro network of the city. Even in this post-apocalyptic world, people are still split to competing factions that control different metro stations as if they were small nations.
The game story gets rolling as a new threat, “the Dark Ones”, threatens the human population of the stations. Unlike your normal garden variety mutants that inhabit the ruins, the Dark Ones appear to have the ability to drive people insane and the losses they inflict are such that it is only a matter of time before the Exhibition Station, home of our hero Artyom, is run over. Artyom is given a mission to travel to Polis, the largest inhabited station in the whole Metro to warn others of the threat and to seek help.
With the network mostly in ruins and with the tunnels crawling with mutants and hostile bandit factions, it ain’t a casual stroll to Polis, and that turns out to be only the first stop of a longer quest to end the threat of the Dark Ones for good. Ammo and equipment is scarce and you never know what you run into when you go around the next corner. There is also an ever-present supernatural twist to the story with unexplained anomalies and encounters with ghosts creeping you out along the way. Some of this is attributed to the psychic powers of the Dark Ones, with Artyom apparently being more resistant to them than most people, but a lot is left hanging as a mystery, reinforcing the feeling of a dark, scary world under the city ruins where every day is a fight for survival.
While the concept isn’t wholly original, the atmosphere, attention to detail and constant twists and turns keep things interesting – to a degree that the action alone wouldn’t have kept me playing to the end. It was the story that managed to carry the experience all the way. 4A Games actually employed the original writer of the Metro 2033 novel to adapt it for the game and while some of the dialogue is wooden – possibly due to the translation from Russian to English – the events and the overall story is better than the two-bit plots you find in most games these days.
On Rails
While some of the marketing material might give you an idea of a non-linear adventure set in the vast network of stations in the Moscow Metro, in reality Metro 2033 is a completely linear game through scripted events and narrow tunnels, pretty much as if on rails. Yet you shouldn’t dismiss Metro 2033 immediately – there are plenty of good first-person shooters with linear and heavily scripted maps and while I personally prefer games that give you room to improvise a larger area, within a set of rules and game systems, I can appreciate a completely story-driven experience when it is done well.
For a first-person shooter, there is actually surprisingly little shooting. Yes, there are some heavy action scenes and nail-biting fights for survival against hordes of mutants, yet they are just one part of the game. Pacing is important and Metro 2033 is very good at switching gears to keep you on your toes. Metro 2033 contains stealth aspects as well – you can shoot or turn off most light sources and sneaking past everyone is sometimes a valid strategy. To top things off, there are also a couple of vehicle sections and the ability to upgrade your equipment by scavenging or buying better weapons and restocking your ammunition. Interestingly, pre-war “military-grade rounds” act both as superior ammunition and as money that can be spent for improved weapons and supplies at friendly stations.
Metro 2033 is strictly first person at all times. HUD elements are minimal and fade away when not needed. There is no map – all you get is a notepad with your objectives and a compass that points towards your next goal – not that you’d really need a map as most of the time you have only one clearly defined path available to you. Some transitions include complex first-person animations and there are also a couple of simple quick-time events to test your reflexes when that proverbial shit hits the fan. Highly detailed levels combined with the firm commitment to showing the action from the perspective of Artyom pretty much at all times brings tons of atmosphere to the game.

Manner your Defense of Online War Games

Posted on Jul 29, 2010 02:04:51 AM

The existence of online games in the line has represented like a deathly virus on human’s body. It is caused by the addiction which makes some children up to adults cannot let go the games from their eyes. Perhaps, it is influenced by an excitement and challenges offer from its different version.

Lately, the application of free online war games is very popular. It is walked in balance with other types of online games. The war games is personalized the gamer to be more tactical to defense their territory from the enemy. In other way they have to be well prepared while destruct into the enemy local base. Through the website the gamer is offered some new version of war games such Snipedown, Nob War: the Elves, Shadez, Canyon Shooter, and more. The basic implementation of the games is about survival and attacking at the same time against any danger situation.

So, are you ready to try it on? The games installation is quite easy. You can also play it directly into your computer. To gain more furious into the games, it is suggested for you to play it with your family or friends as opponent to be real of the situation of virtual war games.

Pirates of the Caribbean: Armada of the Damned

Posted on May 20, 2010 06:58:40 AM

A couple of weeks back, we brought you our first look at Pirates of the Caribbean: Armada of the Damned. Developed by Propaganda Games, Armada of the Damned is an action role-playing game set in Disney’s Pirates of the Caribbean universe. And though the game does indeed come from the publishing arm of The House That Mickey Built, Propaganda isn’t out to make a bright and cheery game filled with huggable pirates who swill apple juice in place of grog. What we’ve seen suggests a (likely) teen-rated tale of violence, swagger, and swashbuckling.
In terms of the latter, you can guide your character down a path of legendary or dreaded status. It’s not quite the good-versus-evil dynamic that you’d expect, but rather is a way of describing how your character handles his elevating level of fame as the story unfolds. Legendary pirates are out to build up their own image and keep themselves at the forefront of everyone’s mind, while a dreaded pirate is more the prickly sort of fellow who does what he wants how he wants and disregards the rest. You can have a dreaded pirate who does good and a legendary pirate who’s interested only in self-preservation just as easily as a vice-versa situation.
That choice will have an effect on the look of your pirate in terms of his outfits and weapons, as well as the ship he captains. A legendary pirate will navigate the game’s open-world, go-anywhere vision of the Caribbean on a shining vessel of celebrity, while a dreaded pirate will man a ghastly ship seemingly made more from human bones than wood. It’s not always obvious which path you’re taking, partly because conversational choices–a big influence on your character path–are designed to look more like contemplative inner monologues than verbatim scripts prior to your character uttering them during a conversation.
The main focus of our demo, however, was combat. Armada of the Damned can be neatly pinned down in the action role-playing subgenre thanks in large part to its uncomplicated combat mechanics. There’s a light attack, a heavy attack, and a few special abilities that you can cash in for increased damage after you’ve been doing well in a fight. We came away with a very Fable-inspired impression of the combat: it’s quick and stylish, with frequent slow-motion sequences to highlight those big moments when you finally kill a powerful enemy. As you level up, you can unlock new abilities depending on your dreaded/legendary status and manually increase your abilities with the weapons of your choice.
Your powerful secondary weapon depends on your alignment. We played as a dreaded pirate, and thus we had a giant anchor chained to our back that we could swing at enemies in battle to violently knock them back. Had we gone the legendary route, we’d have had a second cutlass strapped to our back to dual wield. There are also firearms like double-barreled shotguns, but we preferred the stylish sword and anchor combination much more.
To give you an idea of what a typical early-game quest might entail, we started the demo on a mission to seek out parts to build a new ship. Our character began on an island populated by villagers who had recently started worshipping a figurehead (the lady at the bow of a pirate ship) that had washed ashore some time ago. Prior to that, the villagers had been worshipping a small idol, but once the beautiful figurehead washed ashore they set their sights on her and began transforming into mutated crab people with giant claws and shell-like skin. Our job was to make our way from the shore to the volcano housing the idol and figurehead.

Along the way, we did battle with the crab monsters who were too far gone to communicate, while taking the time to converse with those who still maintained some humanlike qualities. After an epic crab man boss fight–though we guess any encounter with a crab man must be pretty epic–we solved the island’s woes by taking the figurehead from them and replacing it with the safe, old idol. Then again, we could have taken both and let the island sink into ruin, but even though we were playing a dreaded pirate, we went the nice-guy route.
If there’s one thing that grabbed us most about Armada of the Damned, it’s that dreaded/legendary alignment system. It’s nice to see a developer playing around with the typical good/evil gauges you see in so many Western RPGs today. Now we’re interested to see how that system plays out on a more long-term scale. We should have more information on that front as we get closer to Armada of the Damned’s 2011 release date.

Prince of Persia: The Forgotten Sands

Posted on Mar 25, 2010 10:18:20 AM

The prince has undergone a drastic transformation during the seven-year span between the Sands of Time and Warrior Within. Prince of Persia: The Forgotten Sands returns to that universe and plans to fill in some of the gaps by recounting just one of the prince’s many chaotic adventures. In this particular case, the story is about the prince and his brother who have teamed up against the devastating Sand Army. While the game and the upcoming movie Prince of Persia: Sands of Time are coming out around the same time, the game is completely separate from the film; thus, the in-game prince bears no resemblance to Jake Gyllenhaal–except for the outfit. The last time we saw the game, we ventured into an expansive city that was under attack by outsiders and eventually faced some skeletal members of the Sand Army. In our latest hands-on session, we practiced our freezing water ability to navigate through the sewers and get a taste of what combat is going to feel like.

Water columns and spouts shot out that were often timed, so to make sure we had something to hold onto, we had to time our powers with the left trigger carefully. Your energy bar depletes as you hold down the trigger, so you can’t keep water frozen indefinitely. Switches and levers are located in certain rooms to trigger the position of the water, so when you’re not stabbing sand creatures in the belly, you’re trying to find the way out. Some of the trickier maneuvers will require you to let go of the trigger to unfreeze and recharge your energy bar before using it again or time it so that you can leap from one spout to the next while passing through a waterfall in between. It can take a few tries to get the timing down, but once you have it, you can find secret collectables that will yield some extra experience points for you to upgrade your powers.

We were able to experiment with a few combat powers that were selected for us, which included a stone armor spell that boosted our defense, an ice spell that would shoot a beam of frost along the ground from our sword, and a tornado attack that picked up neighboring enemies then swirled them around until they disintegrated. These abilities can be upgraded as time goes on or you gain experience points, and they cost a blue orb to cast. If you didn’t like your last move or happened to die, a blue orb can also be used to rewind time, but once you’re out of orbs, you’ll have to start over from the last checkpoint. So, yes, you can die in The Forgotten Sands.

The Sand Army is led by an ifrit, which we encountered later in our session. While we explored the dingy underground prison and pristine palace interior, we came across several different types of creatures we hadn’t seen before. Ghouls were armed with shields that prevented us from merely slashing with our sword, but they were easily disposed of with a swift kick that knocked them over and a follow-up stab in the chest. Summoners are another creature type that will continuously summon wraiths and other Sand Army minions unless you take them out first. The other monster type are specters, which are a bit tougher and armed with a spiked club, so it’ll take a few tries, as well as frequent dodging, to keep them at bay. You don’t have the ability to block, but you can defend and reposition yourself with the B button by rolling or jump over the enemy with the A button. Combat is fairly fluid at this point, and you can come up with your own combos to keep enemies at bay.

The ifrit showed up once we made our way to the palace exterior, which was a breath of fresh air, especially after having spent a good amount of time running around the grimy dungeons. As we made our way across the wide, spacious balconies, it was easy to enjoy the spectacular view of the sky and the distant palace rooftops all while jumping over the fresh gaps that the ifrit had just made by launching fireballs at us. The build we played on was still early, so some enemies didn’t quite move the way the way we expected them to and had missing textures. Hopefully, the camera will be improved because it was a bit fidgety at times, but the environments and surroundings looked great while the controls were solid.

The Popular RPG Computer Games

Posted on Mar 2, 2010 08:19:38 AM

The Computer games have added a fresh dimension to the way in which both children and adults play either individually or collectively.

In addition computer games such as World of Warcraft Gold (WOW Gold), Guild Wars, Final Fantasy and Dungeons and Dragons have also broadened the perspective of players by introducing them to a scenario whereby resources, supplies and a variety of strengths and weaknesses of available manpower and weapons perform to create a strategic environment in which the skill and mastery of strategic thinking becomes necessary in order to win.

War has always been one of the most popular games played by children and no self-respecting male adult will likely have grown into adulthood without possessing a few fond memories of his toys soldiers. Computer games have added the dimension that was always missing with toy soldiers by bringing to life the characters that once required human imagination to conjure with. Computer games also provide realistic landscapes, strategic maps and an assortment of weaponry that begins with a club and continues into a future that can only be speculated. Coincidentally that speculation is the result of the imagination of an inventor who themselves probably have fond memories of toy soldiers and who simply wanted to go one step further and provided the virtual reality in which to do so.

Today strategic or role playing computer games are a dominant feature found inside every computer games store. Importantly computer games have come of age in that they are no longer played on a one to one basis i.e. human player versus computer. Today we have the Massively Multi-Player Online Role Playing Game (MMORPG) which allows for a large number of players to interact on a virtual world.

The most popular MMORPG computer game on the planet is possibly not the one most people automatically expect – WOW Gold is certainly hugely successful with around 8 million players world-wide while Everquest a 3D fantasy game attracts around half a million players. It would be remiss not to mention the long time favourite Dungeons and Dragons which has attracted more than 20 million players world-wide and is recognized in the industry as the game that triggered the mushroom of strategy games that now surrounds us.

However the most played game on the planet is none of these. In 1998 a game called Lineage entered the market and since then has attracted in excess of 30 million players world-wide. Lineage originates from South Korea and is a medieval fantasy strategy based game that utilizes elves, knights, wizards and prince/princess characters. As an MMORPG – Lineage has proved very successful and its development into Lineage II has progressed with new updates and expansion packs every six months. Lineage II was introduced into the United States in 2004 and by December of that year the “Chronicle II: Age of Splendour” update/expansion pack arrived. By September 2006 “Chronicle 5: Oath of Blood” was being marketed. However the next update is being marketed under a new banner as “Lineage II – The Chaotic Throne” and is referred to as Interlude.

The Most Popular Musical Video Games

Posted on Dec 23, 2009 07:54:45 PM

All kids love video games and here you will find which five musical games are the most popular on the market today.

At number one we have “Rock Band” by Harmonix. This game will allow your children to pick an instrument and rock out with friends and other family members.

There are three versions of this fun game; the original game, Rock Band 2 and The Beatles version. The instrument controllers are compatible with all three games so there is no need to get new controllers when you get the new games. This game isn’t all about the stage performances. It also has features like a studio where you can record albums and go on world tours. This game can also teach you how to play the guitar and drums.

At number two is “Guitar Hero”. This video game started the musical instrument craze that is sweeping the world at the moment. There are so many versions of this game including the band versions for Aerosmith, Metallica and Van Halen. Unlike the Rock games new instruments are needed to play the different games. You can buy track packs to add songs to the music lists. If you are adding to your child’s “Guitar Hero” collection make a note of which one your child has.

At number three we have “DJ Hero”. This game is more for the Hip-Hop crowd and was the most recent edition to the hero gaming world until “Band Hero”. There are two versions of this game. “DJ Hero” comes with the game software and the turntable controller whereas “DJ Hero: Renegade” come with both software and turntable but it also comes with a controller stand and even has Jay-z and Eminem CD’s. “DJ Hero” will most likely have to place on a table to play but because of the stand with “DJ Hero: Renegade” this problem is solved.

At number four is “Band Hero” This game is brought to you by the makers of “Guitar Hero” and the instrument controllers for “Guitar Hero” will work with this game. This game includes music from Taylor Swift which makes it appeal to the young girls in the world. You can buy the software only or a bundle where you get the software and the instruments. The track list is perfect for all teenage girls out there.

At number five we have the Lego Band game. This game would be great fun for all the family and is a family friendly version of “Rock Band” The controllers used to play “Rock Band” will work with this game. If you have an older child with this game and a younger child wanting to play “Lego Rock Band” is perfect. Your child can create a Lego Den to relax and perform in which will be fun for your little one

Championship Manager 2010 Review

Posted on Sep 28, 2009 12:36:07 PM

With increased depth, a better match engine, and endless training tools, Championship Manager 2010 should be a triumphant return to form for the football management series, but its lack of attention to detail means that it ends up falling well short of its lofty goals.
At first glance, the 2010 iteration of this troubled franchise looks to do a lot of things right. The team behind it didn’t put out a game in 2008 in an effort to rebuild Championship Manager into a game worthy of the name once synonymous with the best in the genre. That work is obvious from the moment you start up the game, as the menus look cleaner and the animations are sharper.
Unfortunately, this veneer starts to crack the moment you come to pick a team to manage. There are more leagues to choose from this time around, but that said, there are a couple of glaring omissions. While Championship Manager goes into some depth across a total of 32 countries, these are mostly European. And, while there are leagues from the likes of Japan, Argentina, and Brazil, the MLS from the USA is entirely absent.
So you choose your team and get thrust into the preseason, and this is where problems really begin. Small details can be inordinately important in some games, and this is especially true of management games that rely on massive amounts of detail to draw you into their version of the football world under the premise that it’s the closest thing to reality. The first thing that strikes you in this regard is looking down your team roster at the start of the preseason and seeing that all of your players are 100 percent match fit and ready to go. This means that your challenge at the start of the season has more to do with making sure none of your players are too tired for the big kickoff rather than the more realistic challenge of trying to get your team and new signings up to speed after the summer break.
The problems then continue off the pitch. Whether it’s dealing with transfer rumours dominating your news ticker after the window has closed, learning that thousands of fans took to the streets to celebrate a Chelsea Community Shield victory on penalties, or having bans being applied in the wrong competitions, Championship Manager never quite gets it right.
Similar but more serious issues about detail bedevil the improved match engine. It looks like a massive step forward when you first watch a game play out because the models actually look like people running around for the very first time, many goals look really convincing when knocked in, and strikers’ celebrations add great flavour to the game. However, it just goes to show up the underlying code’s limitations; defenders are liable to make suicidal passes, strikers and wingers have an alarming habit of leaving the ball behind when they tootle off on runs, and goalkeepers often catch the ball when facing the wrong way. Add to this the seemingly arbitrary system for doling out cards–often no contact seems to be shown in the engine while more serious challenges that give away penalties go unpunished–and you have a match day experience that lets you down. These odd issues even out between teams so their influence on results is minimal, but they do make the game significantly less engaging and fun.
It’s not just the engine that is found wanting as you play your matches out either. While changes of personnel and formation are your main weapons, the actual control you have seems limited. As with a real game of football, there is nothing more frustrating than playing with one striker upfront only to see him holding the ball up near the corner flag or knocking in crosses to spaces simply occupied by eager defenders. While this does give you the feeling of impotence that is no doubt felt by many leading manager as their charges go astray, it’s also very annoying in the context of a game. To make matters worse, there’s no option in your post-match team talk to give your individual players the tongue-lashing they deserve for not following your instructions, though you can aggressively express disapproval at the entire team for not scoring goals should you wish.
Other than the engine, the most obvious changes have been made to scouting and training. You can now mould your players to dive more, go around the keeper rather than shoot when one-on-one, or spread the ball wide from defence rather than punt it up the middle–among an almost immeasurable host of other things. All of these changes look really promising, but without a solid match day experience, they ultimately count for nothing except to indicate missed opportunities. The same is true of the set piece creator that’s integrated in the training section; it’s really very satisfying to see one of your practiced goals go in, but the pleasure is tempered somewhat by the fact you won the free kick from one of your strikers randomly falling over with no apparent contact.
The improved scouting system is a notable highlight, however. You can choose in which countries to allocate your budget and how much money you want to spend researching each area. As you get to know areas better, you get more and better suggestions from your team on which players to take a closer look at, and the ones suggested are generally around the same level as your squad. This ensures that you’re not constantly scouting players who are well out of your team’s league, if you happen to choose to play as one of the game’s smaller clubs.
The game does implement a few other things well; the news reports are excellent at adding some real-life flavour into your season (once you find them–they’re not linked from the news ticker, unfortunately) and the stadium sounds are generally excellent. Hearing a massive crowd convincingly “ooh” and “ah” as the ball ricochets off the crossbar or sneaks wide of the post does serve to increase your emotional involvement with each game.
While Championship Manager 2010 is not the triumphant return to form that had been hoped, it is showing signs that it could once again challenge for the title if the details that have derailed it this campaign are addressed. The game looks and feels much better on the surface than in previous years and is–for the first time in a long time–showing serious promise for the future, despite falling short this time around