Not so long ago, the gaming console was the sole domain of the “professional” video gaming addict. However, nowadays anyone from the age of eight to eighty has the ability to let their fantasies and interests loose on the myriad of gaming consoles.
There are consoles and games available to suit all ages. From “Metal Gear Solid” to “Brain Age” games, there sure is something that will tickle your fancy. Let alone the variety of system bundles, color choices and accessories.
How do you decide what is the best gaming console to use at home and carry around wherever you go? Well, there are a couple of things to consider and if you follow these five tips there is a good chance you are on your way to make the right choice.
Tip 1 – For Who?
The most important and foremost step is to determine for whom you want to buy the console. Is it for yourself or perhaps your family? It could even be for a friend or wait for it, granny! The reason for this is that you want to make sure that the console fits the person and that there are suitable games and accessories available for the console you select.
Tip 2 – How Much?
Determine beforehand how much you can afford to invest. This may sound trivial, but once you start looking around, you’ll find yourself bombarded with a multitude of choices. It will allow you to eliminate certain offers right away and focus in on the products in your price range.
Tip 3 – Which Features?
Only you will be able to specify which features you expect your console to offer. Does it look good, have a nice bright screen and built in microphone? Besides playing games, you may also want to be able to take pictures, play movies, listen to music, connect to the internet and play games with your friends online. Some of the consoles even offer edit facilities to change photographs and music recordings.
Tip 4 – Which Brand?
It is best to choose a product from the main console manufacturing leaders. The biggest players in the portable gaming console market are Nintendo and Sony. First of all you will be assured of the best gaming console quality and manufacturer’s warranty. Furthermore, once you have a little more money, you can purchase the add-ons and accessories on your wish list since compatibility will be no issue at all.
Tip 5 – Where To Buy?
When you have come to a decision which console is the perfect fit for your needs, it is time to have a look around to find the best deal. You may want to check out local offers or better yet, go on the internet and see what is being offered there. Also bear in mind which games and accessories you are interested in, there might be special offers which include everything you desire in a package bundle. This will give you the best value for your money.
Wishing you happy gaming
Archive for December, 2010
Tips For Get The Best Games Console
Call Of Duty: Black Ops

Goal of the Game
The goal of the game is to reach a certain point in the level (the exfiltration point). Opposing you are the opposing forces. They are armed and will do what they can to prevent you from advancing, chiefly by killing you. To prevent that, you must survive enemy gunfire by neutralizing them before they kill you.
Neutralizing Hostile Threats
You have a wide variety of weapons to pick and choose from; take what you want, and leave the rest (just like Kim Catrall’s salad bar in Big Trouble in Little China). Some weapons come attached with multiple attachments (generally the optimal weapon for story mode) while others come with a single attachment.
In story mode, only the weapons you start with have multiple attachments; enemy weapons have no attachments or single attachments.
Story Mode Attachment – IR / Infrared
A special scope is attached to this weapon which highlights organic objects, chiefly human beings. Note that in real life, IR doesn’t work in desert terrain until the temperature has dropped off (typically two hours or more after sunset) as humans will be camouflaged by the hot ground.
When this attachment is available, it is generally for night-time missions with poor normal visibility. Use FLIR to actively locate and identify threats you otherwise couldn’t see in the first place.
Story Mode Attachment – ACOG
Advanced combat optical gear. Generally applied to rifle sights and scopes built for rugged battlefield use. The ACOG in the game gives you a slightly enlarged view of the targeted spot, allowing you to snipe enemies from longer than normal ranges. Unless you’re in a rush to finish the game (or there’s a G—D— time limit), you should stick with an ACOG weapon and shoot enemies from afar.
Story Mode Attachment – Scope
A high magnification hunting scope for distance shooting. Generally attached to rifles like the M14 (essentially changing it to the USMC DMR or the Ghost Recon EBR). Scopes are almost always attached to marksman rifles in the story mode, although occasionally, you will find one without a scope.
Story Mode Attachment – Red Dot Sight & Reflex Scope
A close range sighting system that puts a red dot at where the target will be hit. The red dot operates in dusty, foggy, and low light conditions, making target acquisition easy and painless. While the “zoom” using this targeting add-on isn’t great, it is a good system for close-up fighting.
Story Mode Attachment – Suppressor
This is a sound suppressor (not a muzzle brake). Sound suppressors reduce the “pop” of a bullet exiting the muzzle by channeling air through its body. For a weapon to be truly silent, both a sound suppressor and sub-sonic ammunition are used, otherwise, the bullet will make a sonic boom when it travels faster than the speed of sound.
Sub-sonic ammunition has less power, hence it will not travel very far (if it does, it will also not have enough penetration to injure or kill anyone). Hence, silenced weapons are chiefly used at close range, when surprise and stealth are paramount to give the attacker the luxury of first-strike against the enemy.
Story Mode Attachment – Extended or Drum Magazine
A larger magazine for a weapon, generally done by extending the ends of the box magazine. For some weapons, a snail or drum magazine is used where the ammunition is wound around in a coil. Infamous weapons like the PPSh-41 (Пистолет Пулемйот Схпагина) have drum magazines to increase their killing potential.
Story Mode Attachment – Dual Magazines
Two standard magazines taped together to allow for faster reloading. Reloading time is reduced by half for ever other reload you do, as every other reload requires a new pairing of dual magazines. Handy for close quarters battles, but not much else.
Story Mode Attachment – Speed Loader
A faster reload for revolvers. Cartridges are pre-loaded into a plastic assembly which is then dumped into the revolver’s cylinders, quickly reloading the weapon. Made for various revolver calibers and gun models.
Story Mode Attachment – Granade Launcher
An under-rifle explosive launcher (Kosteyer or M203) designed to give the average infantryman an anti-materiel attack. This weapon is being replaced by HEAB (high-explosive airburst) ammunition in the U.S., with a planned roll-out by 2015, depending on budgetary constraints.
Story Mode Attachment – Flamethrower
An under-rifle incendiary substance emitter, designed to give the average infantryman a means of defoliating difficult brush. As an impromptu weapon, it can be used to inflict 3rd degree burns on organic flesh. Along with the need for immediate medical treatment, the psychological injury inflicted on the enemy may reduce his combat effectiveness when returned to active duty.
Story Mode Attachment – Dual-Wield
Not really an attachment, but an option for certain single-handed weapons to be wielded in each hand, like an action movie. Accuracy for aiming is severely reduced at the cost of greater short range firepower.
Story Mode Attachment – Multiple Attachments
Weapons with one or more attachments will have this listing. You will need to find out which attachments are used from the weapon’s performance or appearance.
Lethals vs. Non-lethals
Your operator has access to lethal devices and LTL (less than lethal) devices. For hostage-sensitive situations, LTLDs are used to incapacitate all targets without injury, allowing the team to sort out the friendlies from unfriendlies (some counter-terror units never learn this and are piss poor examples of true CT practitioners).
Lethal devices will kill everything in range (especially on veteran) and are used when enemy concentrations are proof-positive present (and engagement is authorized). You can throw either type of device instantly with the shoulder buttons, giving you a quick way to respond to developing situations.